Holy Land missions · In development

Travel the story. Stop and learn.

Arrive by helicopter or boat, refuel, drive or walk to a learning place, and open the exact Scripture reference for what happened there.

The Scripture record stays visibly separate from Nimlandia adventure fiction. The Almighty is never depicted, sacred specifications are handled carefully, and no harm, weapon, death, or reenactment becomes gameplay.

Development mission family · Not installed in the consumer build

Inside the world

Built around how people actually play

01

Ararat & the Ark

Explore the mountains-of-Ararat record, recovery adventure, voyage, ports, and gentle animal-care systems. The Ark model and consumer mission are not released.

02

Exodus journey

Follow a carefully labeled route from Egypt toward Israel with Scripture placards, provision encounters, and protected sacred boundaries.

03

Jerusalem era library

Future views keep the wilderness, First Temple, Second Temple and Yeshua, and later eras visibly distinct.

01

How a visit works

Air, sea, road, and footsteps.

Sail into a port or land at a heliport, get out, take a local vehicle, follow GPS or autopilot, then walk the final human-scale approach.

02

How learning works

The exact reference stays close.

A Scripture placard identifies the learning location and can open the corresponding passage in SearchForYahwah without inventing certainty the sources do not provide.

The next horizon

See the build early. Help us make it better.

An alpha request records your interest—it does not promise access or a release date.

Request alpha access